I got this bug report while trying to run it on my apple laptop, and yes i did use an external archive tool as well as the built in one.
Godot Engine v4.1.1.stable.official.bd6af8e0e - https://godotengine.org
OpenGL API 4.1 Metal - 83.1 - Compatibility - Using Device: Apple - Apple M1
SCRIPT ERROR: Parse Error: Preload file "res://Scenes/Buttons.tscn" does not exist.
at: GDScript::reload (res://Scripts/State.gd:26)
SCRIPT ERROR: Parse Error: Could not resolve type for constant "ButtonScene".
at: GDScript::reload (res://Scripts/State.gd:26)
ERROR: Script does not inherit from Node: res://Scripts/State.gd.
at: start (main/main.cpp:3039)
ERROR: No loader found for resource: res://Assets/UserInterface/StartButton.png.
at: _load (core/io/resource_loader.cpp:281)
ERROR: No loader found for resource: res://Assets/UserInterface/StartButtonHover.png.
at: _load (core/io/resource_loader.cpp:281)
ERROR: No loader found for resource: res://Assets/Music/Good Kid - First Rate Town (Official Audio).mp3.
at: _load (core/io/resource_loader.cpp:281)
ERROR: Attempt to open script 'res://Scenes/TitleScreenMusic.gd' resulted in error 'File not found'.
at: load_source_code (modules/gdscript/gdscript.cpp:1032)
ERROR: Failed loading resource: res://Scenes/TitleScreenMusic.gd. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:274)
ERROR: Can't load dependency: res://Assets/UserInterface/StartButton.png.
at: parse_variant (core/io/resource_format_binary.cpp:458)
ERROR: Error when trying to parse Variant.
at: parse_variant (core/io/resource_format_binary.cpp:502)
ERROR: Error when trying to parse Variant.
at: parse_variant (core/io/resource_format_binary.cpp:489)
ERROR: Failed loading resource: res://.godot/exported/133200997/export-bbd0ab73006d7fbfbdb83825e31ba3c1-Title Screen.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:274)
ERROR: Failed loading scene: res://Scenes/Title Screen.tscn
at: start (main/main.cpp:3223)
ERROR: 1 RID allocations of type 'N5GLES312RenderTargetE' were leaked at exit.
ERROR: 3 RID allocations of type 'N5GLES37TextureE' were leaked at exit.
ERROR: Texture with GL ID of 28: leaked 1364 bytes.
at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)
ERROR: 11 RID allocations of type 'N18RendererCanvasCull4ItemE' were leaked at exit.
ERROR: 2 RID allocations of type 'N18RendererCanvasCull6CanvasE' were leaked at exit.
ERROR: 1 RID allocations of type 'N16RendererViewport8ViewportE' were leaked at exit.
ERROR: 1 RID allocations of type 'N17RendererSceneCull8ScenarioE' were leaked at exit.
ERROR: 8 RID allocations of type 'PN18TextServerAdvanced22ShapedTextDataAdvancedE' were leaked at exit.
ERROR: 1 RID allocations of type 'PN18TextServerAdvanced12FontAdvancedE' were leaked at exit.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: cleanup (core/object/object.cpp:2047)
ERROR: Resources still in use at exit (run with --verbose for details).
at: clear (core/io/resource.cpp:489)
Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.
Deleting expired sessions... 3 completed.
[Process completed]